About Me
A game developer driven by one goal — making games that are genuinely fun to play.
I'm Abdulrahman, an independent game developer with 4 years of experience specializing in 2D game development. I work primarily with the Godot engine, focusing on gameplay programming and designing systems that make games feel responsive, satisfying, and fun.
My passion lies in the details — the feel of a jump, the weight of a hit, the flow of a level. I believe great games come from iterating on those small moments until they feel just right.
Godot Engine
Primary tool for 2D game development
Fun First
Every mechanic designed around player enjoyment
Gameplay Focus
Systems, mechanics, and player feel
Ship Ready
From prototype to polished release